(L)(L)(L) Gigaspark (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
(W)(W)(W) Bubble Shower (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
"Berserk" When you play Feraligatr from your hand, flip a coin. If heads, discard the top 5 cards from your opponent's deck. If tails, discard the top 5 cards from your deck.
Attack(1)
(W)(W)(W)(W) Chomp (50+) Flip a number of coins equal to the number of damage counters on Feraligatr. This attack does 50 damage plus 10 more damage for each heads.
"Downpour" As often as you like during your turn (before your attack), you may discard a W Energy card from your hand. This power can't be used if Feraligatr is Asleep, Confused, or Paralyzed.
Attack(1)
(W)(W)(W) Riptide (10+) Does 10 damage plus 10 damage times the number of W Energy cards in your discard pile. Then, shuffle all W Energy cards from your discard pile into your deck.
"Final Blow" If Heracross's remaining HP are 20 or less, you may make its Megahorn attack's base damage 120 instead of 60. This power can't be used if Heracross is Asleep, Confused, or Paralyzed.
Attack(1)
(G)(G)(G) Megahorn (60) Flip a coin. If tails, this attack does nothing.
(G) Sleep Powder (20) The Defending Pokemon is now Asleep.
Attack(2)
(G) Leech Seed (20) If this attack damages the Defending Pokemon (after applying Weakness and Resistance), remove 1 damage counter from Jumpluff, if it has any.
(*)(W)(W) Agility (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Kingdra.
Attack(2)
(W)(W)(W)(W) Dragon Tornado (50) If this attack doesn't Knock Out the Defending Pokemon, and if there are any Pokemon on your opponent's Bench, choose 1 of them and switch it with the Defending Pokemon.
"Wild Growth" As long as Meganium is in play, each G Energy card attached to your G Pokemon instead provides GG. This power stops working while Meganium is Asleep, Confused, or Paralyzed.
Attack(1)
(G)(G)(G)(G) Soothing Scent (40) The Defending Pokemon is now Asleep.
"If this Baby Pokemon is your Active Pokemon and your opponent tries to attack, your opponent flips a coin (before doing anything required in order to use that attack). If tails, your opponent's turn ends without an attack. Evolves into Pikachu. Put Pikachu on the Baby Pokemon."
Attack(1)
(*) Zzzap Does 20 damage to each Pokemon in play that has a Pokemon Power. Don't apply Weakness and Resistance.
(*) Claw (20) Flip a coin. If tails, this attack does nothing.
Attack(2)
(*)(*)(S) Steel Wing (30) Flip a coin. If heads, all damage done by attacks to Skarmory during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).
"Mind Games" Whenever your opponent plays a Trainer card, you may flip a coin. If heads, that card does nothing. Put it on top of your opponent's deck. This power can't be used if Slowking is Asleep, Confused, or Paralyzed.
Attack(1)
(P)(P)(P) Mind Blast (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokemon is now Confused. If tails, this attack does 20 damage.
(*) Super Metronome Flip a coin. If heads, choose an attack of 1 of your opponent's Pokemon. Super Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokemon is, Togetic's type is still Colorless.) Togetic performs that attack. (Togetic can make that attack even if it does not have the appropriate number or type of Energy attached to it necessary to make the attack.)
Attack(2)
(*)(*)(*) Fly (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Togetic; if tails, this attack does nothing (not even damage).
"Fire Recharge" Once during your turn (before your attack), you may flip a coin. If heads, attack a R Energy card from your discard pile to 1 of your R Pokemon. This power can't be used if Typlosion is Asleep, Confused, or Paralyzed.
Attack(1)
(R)(R)(R)(R) Flame Burst (60+) Flip a coin. If heads, this attack does 60 damage plus 20 more damage and does 20 damage to Typhlosion. If tails, this attack does 60 damage.
"Fire Boost" When you play Typhlosion from your hand, you may flip a coin. If heads, search your deck for up to 4 R Energy cards and attach them to Typhlosion. Shuffle your deck afterward.
Attack(1)
(R)(R)(R)(R) Flame Wheel (80) Discard 3 R Energy cards attached to Typhlosion in order to use this attack. Do 20 damage to each Benched Pokemon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.)