(G) Spider Web Flip a coin. If heads, the Defending Pokemon can't retreat. (Benching or evolving that Pokemon ends this effect.)
Attack(2)
(G)(G)(G) Poison Bite (20) If this attack damages the Defending Pokemon, the Defending Pokemon is now Poisoned and you remove a number of damage counters from Ariados equal to half that damage (rounded up to the nearest 10). If Ariados has fewer damage counters than that, remove all of them.
(*)(G) Poisonpowder (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned.
Attack(2)
(*)(G)(G) Pollen Shield (30) During your opponent's next turn, Bayleef can't become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokemon Powers, and Trainer cards still happen.)
(G) Sweet Scent Flip a coin. If heads and if any of your Pokemon have any damage counters on them, then remove 2 damage counters from 1 of them (or 1 if it only has 1). If tails and if any of your opponent's Pokemon have any damage counters on them, choose 1 of them and remove 2 damage counters from it (or 1 if it only has 1).
Attack(2)
(G)(G)(G) Double Razor Leaf (40x) Flip 2 coins. This attack does 40 damage times the number of heads.
(*)(*) Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads.
Attack(2)
(*)(*)(*) Squaredance Flip a number of coins equal to the total number of Pokemon in play. For each heads, you may search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
(*) Screech Until the end of your next turn, if an attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon.
Attack(2)
(*)(W)(W) Jaw Clamp (30) Until the end of your opponent's next turn, as long as Croconaw is your Active Pokemon, the Defending Pokemon can't retreat, and if the effect of an attack, Pokemon Power, or Trainer card would change that player's Active Pokemon, that part of the effect does nothing.
(L) Discharge (30x) Discard all L Energy cards attached to Flaaffy in order to use this attack. Flip a number of coins equal to the number of L energy cards you discarded. This attack does 30 damage times the number of heads.
Attack(2)
(L)(L) Electric Current (20) Take 1 L Energy card attached to Flaaffy and attach it to 1 of your Benched Pokemon. If you have no Benched Pokemon, discard that Energy card.
(*)(G) Strange Powder (20) Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, the Defending Pokemon is now Asleep.
Attack(2)
(*)(G)(G) Sticky Nectar (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage and, until the end of your opponent's next turn, as long as Gloom is your Active Pokemon, the Defending Pokemon can't retreat, and if the effect of an attack, Pokemon Power, or Trainer card would change that player's Active Pokemon, that part of the effect does nothing. If tails, this attack does 20 damage.
"Hydroelectric Power" You may make Floodlight do 10 more damage for each W Energy attached to Lanturn but not used to pay for Floodlight's Energy cost. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed.
Attack(1)
(L)(L) Floodlight (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
(G)(G) Baton Pass (30) If you have any G Pokemon on your Bench, remove all G Energy cards from Ledian and attach them to 1 of those Pokemon, then switch Ledian with that Pokemon.
(*) Milk Drink Flip 2 coins. Remove 2 damage counters times the number of heads from Miltank. If it has fewer damage counters than that, remove all of them.
Attack(2)
(*)(*)(*) Body Slam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
"Glaring Gaze" Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand. If your opponent has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. This power can't be used if Noctowl is Asleep, Confused, or Paralyzed.
(F) Endure Flip a coin. If heads, then if, during your opponent's next turn, Phanpy would be Knocked Out by an attack, Phanpy isn't Knocked Out and its remaining HP become 10 instead.
(W)(W) Freeze (10) Flip a coin. If heads, the Defending Pokemon can't attack. (Benching or evolving the Defending Pokemon ends this effect.)
Attack(2)
(W)(W)(W) Blizzard (30) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)