(*) Metronome Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefable's type is still Colorless.)
Attack(2)
(*)(*) Minimize All damage done by attacks to Clefable during your opponent's next turn is reduce by 20 (after applying Weakness and Resistance).
(L)(L)(L) Chain Lightning (20) If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own).
"Invisible Wall" Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
Attack(1)
(*)(P) Meditate (10+) Does 10 damage plus 10 more damage for each damage counter On the Defending Pokemon.
(*)(*)(*) Hurricane (30) Unless this attack Knocks Out the Defending Pokemon, return the Defending Pokemon and all cards attached to it to your opponent's hand.
"Thick Skinned" Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed.
Attack(1)
(*)(*)(*)(*) Body Slam (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
(*)(*) Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
Attack(2)
(*)(W)(W) Water Gun (30+) Does 30 damage plus 10 more damage for each Water Energy attached to Vaporeon but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count.
"Shift" Once during your turn (before your attack), you may change the type of Venomoth to the type of any other Pokemon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confused, or Paralyzed.
Attack(1)
(G)(G) Venom Powder (10) Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned.
"Heal" Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokemon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed.
Attack(1)
(G)(G)(G) Petal Dance (40x) Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now Confused (after doing damage).