(*) Metronome Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefable's type is still Colorless.)
Attack(2)
(*)(*) Minimize All damage done by attacks to Clefable during your opponent's next turn is reduce by 20 (after applying Weakness and Resistance).
(*) Metronome Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefable's type is still Colorless.)
Attack(2)
(*)(*) Minimize All damage done by attacks to Clefable during your opponent's next turn is reduce by 20 (after applying Weakness and Resistance).
(L)(L)(L) Chain Lightning (20) If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own).
(L)(L)(L) Chain Lightning (20) If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own).
"Invisible Wall" Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
Attack(1)
(*)(P) Meditate (10+) Does 10 damage plus 10 more damage for each damage counter On the Defending Pokemon.
"Invisible Wall" Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
Attack(1)
(*)(P) Meditate (10+) Does 10 damage plus 10 more damage for each damage counter On the Defending Pokemon.
(*)(*)(*) Hurricane (30) Unless this attack Knocks Out the Defending Pokemon, return the Defending Pokemon and all cards attached to it to your opponent's hand.
(*)(*)(*) Hurricane (30) Unless this attack Knocks Out the Defending Pokemon, return the Defending Pokemon and all cards attached to it to your opponent's hand.